christophe desse xtrm3d Location: santa Monica, USA Language(s):
English, French, German Member Since: January 2002 Last Updated: 3 January 2007 Portfolio Views: 75563 Chosen as Favorite: 84
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major budd blug Maya, Photoshop, XSI, ZBrush March 2008
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wanted to have a creative break from a private project i am working on , and decided to see how the pilote could look as a maquette , actually , i would start to chop around for 3d printing option later this week :-)
you can see the on going wip thread :
http://forums.cgsociety.org/showthread.php?f=43&t=598474&page=1&pp=15
did not bother doing any kind of displacement or bump shader setup .. and took the zbrush polygon monster straight to xsi at this point
photoshop for compositing and post processing