<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>xtrm3d's CGPortoflio Gallery</title>
<link>http://xtrm3d.cgsociety.org/gallery/</link>
<description>xtrm3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>stylised 70 chevelle redux </title>
	<link>http://xtrm3d.cgsociety.org/gallery/660827</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1217958194_small.jpg"><br><br>after finishing the 55 chevy pickup  i decided to redo my old chevelle  <br />
the original one was kind of too exagerated .. and did loose the &quot;&quot; sleekness &quot;&quot;  of her real world counterpart  :-) <br />
now, even if this is still stylised , it is  look more in line with the real thing .. and keep the soul and overall line of teh real car ]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 17:43:17 +0000</pubDate>
	</item>
	<item>
	<title>stylised 70 chevelle redux </title>
	<link>http://xtrm3d.cgsociety.org/gallery/660823</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1217957722_small.jpg"><br><br>after finishing the 55 chevy pickup  i decided to redo my old chevelle  <br />
the original one was kind of too exagerated .. and did loose the &quot;&quot; sleekness &quot;&quot;  of her real world counterpart  :-) <br />
now, even if this is still stylised , it is  look more in line with the real thing .. and keep the soul and overall line of teh real car <br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 17:35:25 +0000</pubDate>
	</item>
	<item>
	<title>stylised 70 chevelle redux </title>
	<link>http://xtrm3d.cgsociety.org/gallery/660826</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1217958154_small.jpg"><br><br>after finishing the 55 chevy pickup  i decided to redo my old chevelle  <br />
the original one was kind of too exagerated .. and did loose the &quot;&quot; sleekness &quot;&quot;  of her real world counterpart  :-) <br />
now, even if this is still stylised , it is  look more in line with the real thing .. and keep the soul and overall line of teh real car ]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 17:42:37 +0000</pubDate>
	</item>
	<item>
	<title>stylised 70 chevelle redux </title>
	<link>http://xtrm3d.cgsociety.org/gallery/660825</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1217958119_small.jpg"><br><br>after finishing the 55 chevy pickup  i decided to redo my old chevelle  <br />
the original one was kind of too exagerated .. and did loose the &quot;&quot; sleekness &quot;&quot;  of her real world counterpart  :-) <br />
now, even if this is still stylised , it is  look more in line with the real thing .. and keep the soul and overall line of teh real car ]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 17:42:02 +0000</pubDate>
	</item>
	<item>
	<title>stylised 55 chevy truck </title>
	<link>http://xtrm3d.cgsociety.org/gallery/646143</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1214286176_small.jpg"><br><br>as a self motivation to push myself to the next level of my craft <br />
i gave away some  of my latest scene files and object  last month <br />
<br />
 http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359 <br />
<br />
now, around  one month later , i just finished a new car rendering .. and i think that it's look better than my last one :-) <br />
<br />
modelling in : xsi, lw and maya <br />
rendering in maya mental ray <br />
<br />
]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 05:42:59 +0000</pubDate>
	</item>
	<item>
	<title>stylised 55 chevy truck d</title>
	<link>http://xtrm3d.cgsociety.org/gallery/646146</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1214286377_small.jpg"><br><br>as a self motivation to push myself to the next level of my craft<br />
i gave away some of my latest scene files and object last month<br />
<br />
http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359<br />
<br />
now, around one month later , i just finished a new car rendering .. and i think that it's look better than my last one :-)<br />
<br />
modelling in : xsi, lw and maya<br />
rendering in maya mental ray ]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 05:46:20 +0000</pubDate>
	</item>
	<item>
	<title>stylised 55 chevy truck c</title>
	<link>http://xtrm3d.cgsociety.org/gallery/646145</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1214286346_small.jpg"><br><br>as a self motivation to push myself to the next level of my craft<br />
i gave away some of my latest scene files and object last month<br />
<br />
http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359<br />
<br />
now, around one month later , i just finished a new car rendering .. and i think that it's look better than my last one :-)<br />
<br />
modelling in : xsi, lw and maya<br />
rendering in maya mental ray ]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 05:45:49 +0000</pubDate>
	</item>
	<item>
	<title>stylised 55 chevy truck b</title>
	<link>http://xtrm3d.cgsociety.org/gallery/646144</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1214286314_small.jpg"><br><br>as a self motivation to push myself to the next level of my craft<br />
i gave away some of my latest scene files and object last month<br />
<br />
http://forums.cgsociety.org/showthread.php?f=2&amp;t=624359<br />
<br />
now, around one month later , i just finished a new car rendering .. and i think that it's look better than my last one :-)<br />
<br />
modelling in : xsi, lw and maya<br />
rendering in maya mental ray ]]>
	</description>
	<pubDate>Tue, 24 Jun 2008 05:45:16 +0000</pubDate>
	</item>
	<item>
	<title>uncharted drake's fortune cargo </title>
	<link>http://xtrm3d.cgsociety.org/gallery/639507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1212689049_small.jpg"><br><br>the ''cargo'' level have been my third and last  level on this game<br />
the gameplay design have been done by Neil Druckmann the texture work  have been done by Malcom Hee  <br />
Reuben Shah took care of the mountain in the background <br />
<br />
i was in charge of the modelling and level building aspect<br />
<br />
here .. more picture :<br />
if they are too small ,<br />
you can hit : www.xtrm3d.com and surf the gallery or check my cgtalk portfolio<br />
<br />
<img src="http://www.xtrm3d.com/galleryimages/uncharted-cargo.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Thu, 05 Jun 2008 18:04:13 +0000</pubDate>
	</item>
	<item>
	<title>uncharted drake's fortune uboat </title>
	<link>http://xtrm3d.cgsociety.org/gallery/638311</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1212423748_small.jpg"><br><br>the ''uboat'' level have been my first level on this game<br />
i started on the outside environement and it was later refined and finished by Don Pool<br />
the gameplay design have been done by Neil Druckmann the texture work for the inside of the uboat have been done by Malcom Hee and the texture work for the outside have been done by Behrooz Roozbeh<br />
i was in charge of the modelling and level building aspect<br />
<br />
here .. more picture :<br />
if they are too small ,<br />
you can hit : www.xtrm3d.com and surf the gallery or check my cgtalk portfolio<br />
<br />
<br />
<img src="http://www.xtrm3d.com/galleryimages/uncharted-uboat.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 02 Jun 2008 16:22:32 +0000</pubDate>
	</item>
	<item>
	<title>major budd blug</title>
	<link>http://xtrm3d.cgsociety.org/gallery/613242</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1206509546_small.jpg"><br><br>wanted to have a creative  break from a private project i am working on , and decided to see how the pilote could look as a maquette  , actually , i would start to chop around for 3d  printing option later this week :-)<br />
you can see the on going  wip thread  : <br />
http://forums.cgsociety.org/showthread.php?f=43&amp;t=598474&amp;page=1&amp;pp=15<br />
<br />
<br />
<br />
did not bother doing any kind of displacement or  bump shader  setup .. and took the zbrush polygon monster straight to xsi  at this point <br />
photoshop for compositing and post processing <br />
]]>
	</description>
	<pubDate>Wed, 26 Mar 2008 05:32:29 +0000</pubDate>
	</item>
	<item>
	<title>uncharted drake's fortune ,  environement work </title>
	<link>http://xtrm3d.cgsociety.org/gallery/637313</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1212204495_small.jpg"><br><br>the temple level have been my second level on this game <br />
the gameplay  design have been done by neil druckmann<br />
and the texture work have been done by malcom hee <br />
i was in charge of the modelling and level building aspect <br />
<br />
here .. more picture : <br />
if they are too small  , <br />
you can hit : www.xtrm3d.com   and surf the gallery  :-)<br />
<br />
<img src="http://www.xtrm3d.com/galleryimages/uncharted-temple.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sat, 31 May 2008 03:28:19 +0000</pubDate>
	</item>
	<item>
	<title>Super Deformed 70's Challenger</title>
	<link>http://xtrm3d.cgsociety.org/gallery/314788</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1138768479_small.jpg"><br><br>a coworker of mine did modell this awessome car<br />
in the same style as teh challenger and camaro i did a while back<br />
he's not really into the process of lightning/rendering and i took it over in maya  to do some rendering for him<br />
here are the results , i did use some of the critiques and advices i received for the other cars<br />
]]>
	</description>
	<pubDate>Wed, 01 Feb 2006 04:34:43 +0000</pubDate>
	</item>
	<item>
	<title>w40k stylised space marine </title>
	<link>http://xtrm3d.cgsociety.org/gallery/624567</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1209018329_small.jpg"><br><br>not only did i want to come out with my own interpretation of the bulky space marine from the w40k universum ,<br />
but i also ,  wanted  to create a different look for my 3d object .<br />
<br />
done in partially in maya .. and finished in xsi ]]>
	</description>
	<pubDate>Thu, 24 Apr 2008 06:25:36 +0000</pubDate>
	</item>
	<item>
	<title>retro futur soldier </title>
	<link>http://xtrm3d.cgsociety.org/gallery/489425</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1177453824_small.jpg"><br><br><br />
a retro future oldier inspired by the role playing game and upcoming movie , ''the mutant chronicles''<br />
used zbrush3 for sculpting and texturing and maya/MR+lw for multipass rendering  <br />
<br />
i did in no way try to make it look realistic , but took it more to an ilustrative look with strong color ]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 22:30:27 +0000</pubDate>
	</item>
	<item>
	<title>super deformed ford 32</title>
	<link>http://xtrm3d.cgsociety.org/gallery/438629</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1165552122_small.jpg"><br><br>modelled this super deformed for 32 , to close the car cycle i have been going trough over the last year ,<br />
time is coming to go back to zbrushing !! yeaaahhhh :-)<br />
modelled and rendered this one in softimage xsi<br />
used multipass rendering , and did teh composition in fusion]]>
	</description>
	<pubDate>Fri, 08 Dec 2006 04:28:44 +0000</pubDate>
	</item>
	<item>
	<title>superdeformed ford28 pickup</title>
	<link>http://xtrm3d.cgsociety.org/gallery/570121</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1197009468_small.jpg"><br><br>being really bored by the 3d modern cars that a lot of people are doing theses day ( they all look the same ) , i specialised myself into muscle cars and other hot rod from the past<br />
just finished this car to add to my super deformed serie (see cgportfolio )<br />
modelling done in lw+maya<br />
rendering done in mental ray post done in photoshop and fusion<br />
one area light used and 2 spot<br />
this object would be given away with my next workshop for the german print magazine digitalproduction about multipass rendering in xsi<br />
comment and critique are mostly welcome :-)]]>
	</description>
	<pubDate>Fri, 07 Dec 2007 06:37:51 +0000</pubDate>
	</item>
	<item>
	<title>super deformed 78 dodge truck</title>
	<link>http://xtrm3d.cgsociety.org/gallery/344358</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1144739529_small.jpg"><br><br>modelled this sone over a couple of days , to ilustrate an upcoming print workshop in a german publication, about multipass rendering and composition <br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 07:12:12 +0000</pubDate>
	</item>
	<item>
	<title>major budd blug 3</title>
	<link>http://xtrm3d.cgsociety.org/gallery/613244</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1206509640_small.jpg"><br><br>wanted to have a creative  break from a private project i am working on , and decided to see how the pilote could look as a maquette  , actually , i would start to chop around for 3d  printing option later this week :-)<br />
you can see the on going  wip thread  : <br />
http://forums.cgsociety.org/showthread.php?f=43&amp;t=598474&amp;page=1&amp;pp=15<br />
<br />
<br />
<br />
did not bother doing any kind of displacement or  bump shader  setup .. and took the zbrush polygon monster straight to xsi  at this point <br />
photoshop for compositing and post processing ]]>
	</description>
	<pubDate>Wed, 26 Mar 2008 05:34:05 +0000</pubDate>
	</item>
	<item>
	<title>major budd blug 4</title>
	<link>http://xtrm3d.cgsociety.org/gallery/613246</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1206509684_small.jpg"><br><br>wanted to have a creative  break from a private project i am working on , and decided to see how the pilote could look as a maquette  , actually , i would start to chop around for 3d  printing option later this week :-)<br />
you can see the on going  wip thread  : <br />
http://forums.cgsociety.org/showthread.php?f=43&amp;t=598474&amp;page=1&amp;pp=15<br />
<br />
<br />
<br />
did not bother doing any kind of displacement or  bump shader  setup .. and took the zbrush polygon monster straight to xsi  at this point <br />
photoshop for compositing and post processing ]]>
	</description>
	<pubDate>Wed, 26 Mar 2008 05:34:51 +0000</pubDate>
	</item>
	<item>
	<title>major budd blug 2</title>
	<link>http://xtrm3d.cgsociety.org/gallery/613243</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1206509598_small.jpg"><br><br>wanted to have a creative  break from a private project i am working on , and decided to see how the pilote could look as a maquette  , actually , i would start to chop around for 3d  printing option later this week :-)<br />
you can see the on going  wip thread  : <br />
http://forums.cgsociety.org/showthread.php?f=43&amp;t=598474&amp;page=1&amp;pp=15<br />
<br />
<br />
<br />
did not bother doing any kind of displacement or  bump shader  setup .. and took the zbrush polygon monster straight to xsi  at this point <br />
photoshop for compositing and post processing ]]>
	</description>
	<pubDate>Wed, 26 Mar 2008 05:33:21 +0000</pubDate>
	</item>
	<item>
	<title>super deformed ford28 pickup</title>
	<link>http://xtrm3d.cgsociety.org/gallery/569910</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1196973181_small.jpg"><br><br>continuing my series of cars ,<br />
keeping the same style .. and trying to apply it to different cars models]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 20:33:06 +0000</pubDate>
	</item>
	<item>
	<title>super deformed ford28 pickup</title>
	<link>http://xtrm3d.cgsociety.org/gallery/569908</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1196973008_small.jpg"><br><br>continuing my series of cars ,<br />
keeping the same style .. and trying to apply it to different cars models]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 20:30:31 +0000</pubDate>
	</item>
	<item>
	<title>super deformed ford28 pickup</title>
	<link>http://xtrm3d.cgsociety.org/gallery/569907</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1196972881_small.jpg"><br><br>same style as teh others ...<br />
bored with all the soul less modern cars that we see theses days <br />
]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 20:28:06 +0000</pubDate>
	</item>
	<item>
	<title>retrofutrcybersoldier</title>
	<link>http://xtrm3d.cgsociety.org/gallery/555734</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1193721427_small.jpg"><br><br>another retro futur soldier <br />
done in zbrush and xsi to ilustrate an upcoming print workshop about shading in xsi <br />
]]>
	</description>
	<pubDate>Tue, 30 Oct 2007 05:17:09 +0000</pubDate>
	</item>
	<item>
	<title>smallbuttuglybluenazy2k6 b</title>
	<link>http://xtrm3d.cgsociety.org/gallery/358576</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1147879841_small.jpg"><br><br>finally done with this one ..<br />
completely redid an old project i did back in 00/01 ( design / modelling / texture )<br />
see teh wip thread for reference :<br />
http://forums.cgsociety.org/showthread.php?t=347127&amp;highlight=2k6<br />
modelling in modo , riging and rendering in maya / mr<br />
]]>
	</description>
	<pubDate>Wed, 17 May 2006 15:30:45 +0000</pubDate>
	</item>
	<item>
	<title>retrofutrcybersoldier</title>
	<link>http://xtrm3d.cgsociety.org/gallery/555732</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1193721379_small.jpg"><br><br>another retro futur soldier <br />
done in zbrush and xsi to ilustrate an upcoming print workshop about shading in xsi <br />
]]>
	</description>
	<pubDate>Tue, 30 Oct 2007 05:16:20 +0000</pubDate>
	</item>
	<item>
	<title>retrocybersoldier </title>
	<link>http://xtrm3d.cgsociety.org/gallery/555729</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1193721256_small.jpg"><br><br>another retro futur soldier <br />
done in zbrush and xsi to ilustrate an upcoming print workshop about shading in xsi <br />
]]>
	</description>
	<pubDate>Tue, 30 Oct 2007 05:14:18 +0000</pubDate>
	</item>
	<item>
	<title>retrofutrcybersoldier</title>
	<link>http://xtrm3d.cgsociety.org/gallery/555733</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1193721405_small.jpg"><br><br>another retro futur soldier <br />
done in zbrush and xsi to ilustrate an upcoming print workshop about shading in xsi <br />
]]>
	</description>
	<pubDate>Tue, 30 Oct 2007 05:16:47 +0000</pubDate>
	</item>
	<item>
	<title>retro futur soldier </title>
	<link>http://xtrm3d.cgsociety.org/gallery/489426</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1177453868_small.jpg"><br><br><br />
<br />
<br />
a retro future oldier inspired by the role playing game and upcoming movie , ''the mutant chronicles''<br />
used zbrush3 for sculpting and texturing and maya/MR+lw for multipass rendering  <br />
<br />
i did in no way try to make it look realistic , but took it more to an ilustrative look with strong color ]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 22:31:10 +0000</pubDate>
	</item>
	<item>
	<title>retro futur soldier </title>
	<link>http://xtrm3d.cgsociety.org/gallery/489424</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1177453768_small.jpg"><br><br><br />
a retro future oldier inspired by the role playing game and upcoming movie , ''the mutant chronicles''<br />
used zbrush3 for sculpting and texturing and maya/MR+lw for multipass rendering  <br />
<br />
i did in no way try to make it look realistic , but took it more to an ilustrative look with strong color ]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 22:29:30 +0000</pubDate>
	</item>
	<item>
	<title>retro futur soldier </title>
	<link>http://xtrm3d.cgsociety.org/gallery/489423</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1177453577_small.jpg"><br><br><br />
after a never ending wip thread  i finaly  finished this piece ,<br />
http://forums.cgsociety.org/showthread.php?p=4345987&amp;highlight=sob#post4345987<br />
<br />
a retro future oldier inspired by the role playing game and upcoming movie , ''the mutant chronicles''<br />
used zbrush3 for sculpting and texturing and maya/MR+lw for multipass rendering  <br />
<br />
i did in no way try to make it look realistic , but took it more to an ilustrative look with strong color <br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 24 Apr 2007 22:27:37 +0000</pubDate>
	</item>
	<item>
	<title>super deformed ford 32</title>
	<link>http://xtrm3d.cgsociety.org/gallery/438628</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1165552092_small.jpg"><br><br>modelled this super deformed for 32 , to close the car cycle i have been going trough over the last year ,<br />
time is coming to go back to zbrushing !! yeaaahhhh :-)<br />
modelled and rendered this one in softimage xsi<br />
used multipass rendering , and did teh composition in fusion]]>
	</description>
	<pubDate>Fri, 08 Dec 2006 04:28:14 +0000</pubDate>
	</item>
	<item>
	<title>super deformed ford 32</title>
	<link>http://xtrm3d.cgsociety.org/gallery/438626</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1165551956_small.jpg"><br><br>modelled this super deformed for 32 , to close the car cycle i have been going trough over the last year ,<br />
time is coming to go back to zbrushing !! yeaaahhhh :-)<br />
modelled and rendered this one in softimage xsi<br />
used multipass rendering , and did teh composition in fusion]]>
	</description>
	<pubDate>Fri, 08 Dec 2006 04:25:58 +0000</pubDate>
	</item>
	<item>
	<title>ford 32 super deformed </title>
	<link>http://xtrm3d.cgsociety.org/gallery/437875</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1165388204_small.jpg"><br><br>modelled this super deformed for 32 , to close the car cycle i have been going trough over the last year , <br />
time is coming to go back to zbrushing !! yeaaahhhh :-) <br />
modelled and rendered this one in softimage xsi <br />
used multipass rendering , and did teh composition in fusion <br />
<br />
<br />
]]>
	</description>
	<pubDate>Wed, 06 Dec 2006 06:56:47 +0000</pubDate>
	</item>
	<item>
	<title>71 amc  pacer </title>
	<link>http://xtrm3d.cgsociety.org/gallery/411796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1159732664_small.jpg"><br><br>a 71 amc pacer , that i did build for teh movie &quot;&quot;the ant bully'' as i was working on the background modeling team <br />
early 2d design done by jo' riley and ''adjusted'' by myself on the fly to make it work in 3d<br />
modelled in xsi and modo , display rendering in maya ]]>
	</description>
	<pubDate>Sun, 01 Oct 2006 19:57:46 +0000</pubDate>
	</item>
	<item>
	<title>at the squized squirel nut beer factory c</title>
	<link>http://xtrm3d.cgsociety.org/gallery/327438</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1141960271_small.jpg"><br><br>at the squized squirel nut beer factory ]]>
	</description>
	<pubDate>Fri, 10 Mar 2006 03:11:12 +0000</pubDate>
	</item>
	<item>
	<title>69 DEESSE</title>
	<link>http://xtrm3d.cgsociety.org/gallery/369417</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1150171077_small.jpg"><br><br>after having modelling some  US muscle cars , i did have to finish this amazing french car , a 69' citroen deesse <br />
even if i moved far away from france , and drive an american road monster these day , i did not forget my love for the beautifull car of my country , they did not have a lot of power back in the days.. but they did have elegance ]]>
	</description>
	<pubDate>Tue, 13 Jun 2006 03:57:59 +0000</pubDate>
	</item>
	<item>
	<title>69 DEESSE</title>
	<link>http://xtrm3d.cgsociety.org/gallery/369415</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1150171038_small.jpg"><br><br>after having modelling some  US muscle cars , i did have to finish this amazing french car , a 69' citroen deesse <br />
even if i moved far away from france , and drive an american road monster these day , i did not forget my love for the beautifull car of my country , they did not have a lot of power back in the days.. but they did have elegance ]]>
	</description>
	<pubDate>Tue, 13 Jun 2006 03:57:22 +0000</pubDate>
	</item>
	<item>
	<title>69 DEESSE</title>
	<link>http://xtrm3d.cgsociety.org/gallery/369414</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1150170979_small.jpg"><br><br>after having modelling some  US muscle cars , i did have to finish this amazing french car , a 69' citroen deesse <br />
even if i moved far away from france , and drive an american road monster these day , i did not forget my love for the beautifull car of my country , they did not have a lot of power back in the days.. but they did have elegance ]]>
	</description>
	<pubDate>Tue, 13 Jun 2006 03:56:21 +0000</pubDate>
	</item>
	<item>
	<title>smallbuttuglybluenazy2k6 c</title>
	<link>http://xtrm3d.cgsociety.org/gallery/358577</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1147880022_small.jpg"><br><br>finally done with this one ..<br />
completely redid an old project i did back in 00/01 ( design / modelling / texture )<br />
see teh wip thread for reference :<br />
http://forums.cgsociety.org/showthread.php?t=347127&amp;highlight=2k6<br />
modelling in modo , riging and rendering in maya / mr<br />
]]>
	</description>
	<pubDate>Wed, 17 May 2006 15:33:48 +0000</pubDate>
	</item>
	<item>
	<title>super deformed 70's  dodge roadrunner</title>
	<link>http://xtrm3d.cgsociety.org/gallery/350438</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1146007955_small.jpg"><br><br>one more for the team !!<br />
this one would rejoin the other muscle cars that i have in my portfolio ( see my cgportfolio tag )<br />
this car have been modelled by my friend Aaron steadman<br />
and rendered by me<br />
modelling done in modo<br />
rendering in xsi<br />
comp in digital fusion<br />
<br />
<br />
a 360 rotation quicktime , sorenson 3 format , 20mb <br />
http://www.xtrm3d.com//forumwip/70roadrunnerrotation.mov]]>
	</description>
	<pubDate>Tue, 25 Apr 2006 23:32:37 +0000</pubDate>
	</item>
	<item>
	<title>70's super deformed dodge roadrunner</title>
	<link>http://xtrm3d.cgsociety.org/gallery/350327</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1145986332_small.jpg"><br><br>one more for the team !! <br />
this one would rejoin the other muscle cars  that i have in my portfolio ( see my cgportfolio tag ) <br />
<br />
this car have been modelled by my friend Aaron steadman  <br />
and rendered by me <br />
<br />
modelling done in modo <br />
rendering  in xsi <br />
comp in digital fusion <br />
<br />
a 360 rotation quicktime , sorenson 3 format , 20mb <br />
http://www.xtrm3d.com//forumwip/70roadrunnerrotation.mov<br />
<br />
]]>
	</description>
	<pubDate>Tue, 25 Apr 2006 17:32:14 +0000</pubDate>
	</item>
	<item>
	<title>super deformed 70's  dodge roadrunner</title>
	<link>http://xtrm3d.cgsociety.org/gallery/350328</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1145986459_small.jpg"><br><br>one more for the team !! <br />
this one would rejoin the other muscle cars  that i have in my portfolio ( see my cgportfolio tag ) <br />
<br />
this car have been modelled by my friend Aaron steadman  <br />
and rendered by me <br />
<br />
modelling done in modo <br />
rendering  in xsi <br />
comp in digital fusion <br />
<br />
a 360 rotation quicktime , sorenson 3 format , 20mb <br />
http://www.xtrm3d.com//forumwip/70roadrunnerrotation.mov<br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 25 Apr 2006 17:34:21 +0000</pubDate>
	</item>
	<item>
	<title>super deformed 78 dodge truck</title>
	<link>http://xtrm3d.cgsociety.org/gallery/344360</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1144739699_small.jpg"><br><br>modelled this sone over a couple of days , to ilustrate an upcoming print workshop in a german publication, about multipass rendering and composition ]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 07:15:02 +0000</pubDate>
	</item>
	<item>
	<title>super deformed 78 dodge truck</title>
	<link>http://xtrm3d.cgsociety.org/gallery/344359</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1144739648_small.jpg"><br><br>modelled this sone over a couple of days , to ilustrate an upcoming print workshop in a german publication, about multipass rendering and composition ]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 07:14:10 +0000</pubDate>
	</item>
	<item>
	<title>charger b</title>
	<link>http://xtrm3d.cgsociety.org/gallery/327042</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1141881135_small.jpg"><br><br>the ultimate final version of my dodge charger <br />
rendered in mental ray ]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 05:12:16 +0000</pubDate>
	</item>
	<item>
	<title>charger a</title>
	<link>http://xtrm3d.cgsociety.org/gallery/327040</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1141881080_small.jpg"><br><br>the ultimate final version of my dodge charger <br />
rendered in mental ray ]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 05:11:22 +0000</pubDate>
	</item>
	<item>
	<title>challenger 2</title>
	<link>http://xtrm3d.cgsociety.org/gallery/327036</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/631/631_1141880984_small.jpg"><br><br>final version of the challenger .. modelled by aaron steadman <br />
and rendered by your truly ]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 05:09:46 +0000</pubDate>
	</item>
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